31 cards found.

Angelic Reward

Enchantment Aura   {3}{W}{W} (0)

Enchant creature
Enchanted creature gets +3/+3 and has flying.



Color Identity: W,White
Printings:

Foreign Names:

Formats:

Angelic Reward

Enchantment Aura   {3}{W}{W} (0)

Enchant creature
Enchanted creature gets +3/+3 and has flying.



Color Identity: W,White
Printings:
Arena Beginner Set ()

Foreign Names:

Formats:

Angelic Reward

Enchantment Aura   {3}{W}{W} (0)

Enchant creature
Enchanted creature gets +3/+3 and has flying.



Color Identity: W,White
Printings:
Arena New Player Experience Cards ()

Foreign Names:

Formats:

Archpriest of Iona

Creature Human Cleric   * / 2   {W} (0)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Archpriest of Iona

Creature Human Cleric   * / 2   {W} (0)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Archpriest of Iona

Creature Human Cleric   * / 2   {W} (0)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Archpriest of Iona

Creature Human Cleric   * / 2   {W} (0)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising Promos ()
Zendikar Rising Promos ()

Foreign Names:

Formats:

Archpriest of Iona

Creature Human Cleric   * / 2   {W} (0)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Archpriest of Iona

Creature Human Cleric   * / 2   {W} (0)

Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising ()
Zendikar Rising ()

Foreign Names:

Formats:

Armored Skyhunter

Creature Cat Knight   3 / 3   {3}{W} (0)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.



Color Identity: W,White
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Armored Skyhunter

Creature Cat Knight   3 / 3   {3}{W} (0)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.



Color Identity: W,White
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Armored Skyhunter

Creature Cat Knight   3 / 3   {3}{W} (0)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.



Color Identity: W,White
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Armored Skyhunter

Creature Cat Knight   3 / 3   {3}{W} (0)

Flying
Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.



Color Identity: W,White
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Blinding Radiance

Sorcery {2}{W} (0)

Tap all creatures your opponents control with toughness 2 or less.



Color Identity: W,White
Printings:

Foreign Names:

Formats:

Blinding Radiance

Sorcery {2}{W} (0)

Tap all creatures your opponents control with toughness 2 or less.



Color Identity: W,White
Printings:
Arena New Player Experience Extras ()

Foreign Names:

Formats:

Court of Grace

Enchantment {2}{W}{W} (0)

When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.



Color Identity: W,White
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Court of Grace

Enchantment {2}{W}{W} (0)

When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.



Color Identity: W,White
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Court of Grace

Enchantment {2}{W}{W} (0)

When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.



Color Identity: W,White
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Court of Grace

Enchantment {2}{W}{W} (0)

When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.



Color Identity: W,White
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Drannith Stinger

Creature Human Wizard   2 / 2   {1}{R} (0)

Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent.
Cycling {1} ({1}, Discard this card: Draw a card.)



Color Identity: R,Red
Printings:
Ikoria: Lair of Behemoths ()

Foreign Names:

Formats:

No results found.
Bummer

31 cards found.